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Devlog
Devlog #6: Continuing outside of a jam
May 17, 2020
by
Khonsu Labs
#devlog
In my last update on Monday, I was fresh off of a full day’s work, and I was feeling excited about the focused direction to finish up the game jam. Unfortunately, I woke up Tuesday under the weather...
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Devlog #5: Let's try that again
May 11, 2020
by
Khonsu Labs
#devlog
On Thursday, I had something personal come up that took me away from the computer, and this break from coding gave me a chance to reflect on what I pitched in the last update. In the end, I realized t...
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Devlog #4: Simulating hungry aliens
May 06, 2020
by
Khonsu Labs
#devlog, #simjam, #simulation
Today has been a long day of thinking about how to model these cantinas to be fun and exciting. Here are my thoughts so far on what this simulation will be in terms of a “minimum viable product:”...
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Devlog #3: Things are coming together
May 05, 2020
by
Khonsu Labs
#devlog
Things are starting to come together. I have part of the initial cantina mockup from @whitevaultstudios included in the main menu. In the upper left, you can see the connection status. Right now, when...
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Devlog #2: itch.io Login complete
May 04, 2020
by
Khonsu Labs
1
#devlog
Game Concept Updates This morning @whitevaultstudios and I spoke and honed in our focus for this game. Our current vision is to allow players to pick one of several differently themed cantinas. One of...
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Devlog #1: Building more foundations
May 03, 2020
by
Khonsu Labs
#devlog
I hope everyone had a beautiful Saturday. I’ve had a busy day, filled with a few frustrations throughout today. Yesterday I started trying to lay the groundwork for event handling inspired by Elm...
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Update #0: Cosmic Cantina: A spaceport cantina management simulator
May 02, 2020
by
Khonsu Labs
#simjam, #devlog
Hello, everyone! I’m making my debut on itch.io pairing up with Whitevault for some excellent pixel art. He streamed today and began working on some of the customers that will visit everyone’s can...
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