Day 1 Report


I wanted to get a quick post here to kick off the project. Details will be a bit sparse here as the first goal of the project is to get a working prototype put together. The game is being written in a newly-developed 2d game engine for the Rust programming language. This project is aiming to be an example of how to use the engine, but also to help me shape the development of the engine by identifying areas to improve in the future.

Yesterday, I streamed development and wrote several key components:

  • Added alpha drawing for sprites. Previously the engine supported transparent sprites, but if you wanted to draw a sprite at 50% opacity, it wasn’t possible.
  • Added easy image scaling options for my Image component – the backdrop for the scene will now aspect-fill with a single configuration parameter
  • Created horrible programmer art. No I will not share screenshots, come watch on Twitch if you want to see the trainwreck until I get real assets
  • Tied in an audio crate and created a metronome-like function

In addition to the development, I spent time writing the “design” doc and coordinating with an artist and a composer. As I start piecing things together I’ll get everyone properly credited and introduced.

As I discovered yesterday on-stream, it’s really hard to describe the project succinctly. I’m confident a short video will help people understand the concept, which is why outside of this kickoff, I’m going to hold off on writing another update until I have a proof of concept.

Until then, I will be streaming development on my twitch page.

Hope everyone has a wonderful week!

Get Chillscapes

Comments

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That's so cool! I can't wait to try the demo. The idea sounds pretty cool...

Don't worry about programmer art, it's like an old nokia but with lots of features versus a fancy phone that can only turn on.

Hey sorry for not seeing this until today! Thank you for chiming in. I’ve hopefully fixed it so that I see the notifications for comments in the future…

I’ve uploaded the build we’re submitting for the jam. It ended up just being a single scene, but I had a lot of fun making it. I’m going to decompress a little and then write a dev log later today.

Let me know what you think if you do try it!